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Text File | 1998-08-21 | 2.9 KB | 60 lines | [TEXT/mdos] |
- QuickTime 3 SDK Read Me - Windows
-
- QuickTime 3 provides a set of header files for both MacOS
- and Windows programming. After you've copied the header
- files to your HD, you should place them in a location that can be
- accessed by your development environment. We recommend that
- you place the header files into the appropriate directory,
- either QTDevMac or QTDevWin.
-
- Please keep these points in mind as you begin working with
- the new QuickTime 3 header files:
- (1) the QuickTime 3 header files for the MacOS completely
- replace any existing QuickTime header files provided by your
- development environment. Either you must (1) make sure that
- the compiler finds, the QuickTime 3 header files before it
- finds any existing header files, or (2) replace your existing
- header files by the new QuickTime 3 header files. The
- QuickTime 3 header files mus tbe used in conjunction with the
- header files released as Universal Interfaces 3.1 available at
-
- <http://developer.apple.com/sdk/index.html>.
-
- You can accomplish option (1) by placing the QuickTime 3 header
- files in the file access path before any existing header files.
- This is the strategy used in the QuickTime 3 SDK sample code.
- You can accomplish (2) by putting the QuickTime 3 header files
- and the rest of Unviersal Interfaces 3.1 header files into the
- location currently occupied by your existing header files.
- (2) Note that a very few MacOS header files have been renamed
- (principally to avoid name space conflicts with Windows header
- files). For instance, the file Windows.h (containing Window
- Manager stuff) is now named MacWindows.h.
- (3) You must either rebuild any precompiled headers you are
- using, or discontinue using those precompiled headers. Consult
- the CodeWarrior documentation (or the documentation for your
- development environment) for information on using precompiled
- headers. The sample code in the QuickTime 3 SDK does not rely
- on any precompiled headers.
- (4) You should not need to rebuild any libraries, even if they
- depend on precompiled headers.
- (5) If you install a new version of CodeWarrior and have
- previously replaced the CW headers with the QuickTime 3 revised
- headers, you will need to re-replace the CW headers with the
- QT headers. Similarly, you will need to rebuild any precompiled
- headers your project may be using.
-
- The libraries provided with the QuickTime 3 SDK are
- platform-specific. You should link MacOS PowerPC applications
- and codecs using the library QuickTimeLib. If you are using the
- QuickTime VR APIs, you should also link against the library
- QuickTimeVRLib. If you are using QuickDraw 3D, you should also
- link against the library QuickDraw3DLib.
-
- You should link Windows applications and codecs using the
- qtmlclient.lib library. If you are using the QuickTime VR
- APIs, you should also link against the library QTVR.LIB.
- If you are using QuickDraw 3D, you should also link against
- the library qd3d.lib.
-
- Enjoy